Here is Greenwood is an OAV, and only runs 6 episodes. It was produced by Media Blasters for the US (though Central Park Media originally released them on VHS), on two DVDs. Extras include commercials, trailers, Japanese voice actor interview. It's based on an 11 volume graphic novel series by Yukie Nasu. It also received a recent live action interpretation, which I have yet to watch, but the guys are certainly cute. Especially Hasukawa's older brother (hooray hot guys in glasses!). And that's about all that matters to me. :)
Main character Hasukawa Kazuya has fallen in love with Sumire. Unfortunately his older brother Kazuhiro just married her. To get out of the uncomfortable situation of living with them, Hasukawa decides to attend an all boys high school and move into one of their dormitories, affectionately known as Greenwood. Little does he know that Greenwood is home to the campus misfits, but he finds out soon enough when he is put into a room with Shun Kisaragi, who, Hasukawa has been told, is actually a female masquerading as a male - and Hasukawa is only 1 of (now) 4 people that know Shun's secret. Toss in dorm RA Mitsuru Ikeda and his troublesome former (female) classmate who wants to hide out in his dorm. Add Shinobu Tezuka, the student body president with a vengeful older sister who is always out to get him. Mix in Kazuhiro, who just so happens to be the school nurse at the school Hasukawa attends. And an overly affectionate sister-in-law who doesn't understand that her familial love is driving Hasukawa insane. Things are interesting in Greenwood.
Due to how very short this series is, the story line is fairly jumpy and very rushed. It's actually not really a problem as the main points come across fine, and it saves the show from replaying jokes and instances that could otherwise become too repetitive. But it also leaves you wanting a bit more. Similar to Cromartie, the characters will direct you a couple of times to the manga story, but again, it's not necessary to enjoy the story, though I'm sure it wouldn't hurt any either. It's a fun little show that started airing in 1992, so it's going to be a bit dated; but the animation is still done well. The boys are meant to be "pretty boys" ... I think. The girls are a little too masculine looking sometimes though.
There's some familiar voice talent here for those who watch English dubs. Wendee Lee plays Shinobu's older sister Nagisa, Dave Lelyveld/Wittenberg as Shinobu, and Kate Higgins as Miya.
It's cute, it's humorous (though not side-splitting), and it's short. And it has ghost girls.
10/29/2008
New shows, fall 08
Working on a review for the fall 2008 anime season. I'm going to do it a bit different this year and bring everything together into 1-2 posts or so, instead of a single, long post for each new show. It might take a bit longer to get it together this way, but I think it will be easier for me, and it will hopefully be easier for readers as well. It will also keep me from going on and on with a full episode synopsis as I am wont to do, and instead do show summaries based on an episode or three of each show (that I have picked out) with the important stuff.
Skip Beat! is reviewed, and I am moving on toward Tales of the Abyss right now. Vampire Night Guilty, Clannad After Story and Nodame Paris Chapter should be easy as I watched their first seasons. Hint - they were all good shows (though Nodame blows the other two out of the water, and VN is the lesser of the three). One is about vampires (duh) attending a school with normal humans (but not like Twilight, which sucks), one is about high school kids and has a story along the lines of Kanon or Tokimeki, and the last is about music school students (a pianist and conductor specifically).
There are many others piling up as well. I also just finished watching Samurai Deeper Kyo, but I'm not sure if I will review it. I wasn't really happy with it, if that helps. It tried to be too much, I think, and fell a bit flat. And I finished up Here is Greenwood last night, which was cute, if incredibly short. I'm also watching Beck on the Funimation channel, and it's brilliant, so if you're looking for a show that deals with rock bands, musicians, and the trials of school life (like bullying and grades), then it's a must see (and it's a must see besides all that).
If you live in the United States, don't forget to vote! Early voting ends on October 31st, so if you don't get in there by Friday, you'll have to wait unil the 4th and vote then. I recommend going early if you can. We went this past weekend and waited in line...well I'm pretty sure it was under an hour at least. Would have been quicker if they'd had enough personnel, because they had 2 checking in when we arrived, but they had 4 by the time we checked in half an hour + later. Anyway, go vote!
Skip Beat! is reviewed, and I am moving on toward Tales of the Abyss right now. Vampire Night Guilty, Clannad After Story and Nodame Paris Chapter should be easy as I watched their first seasons. Hint - they were all good shows (though Nodame blows the other two out of the water, and VN is the lesser of the three). One is about vampires (duh) attending a school with normal humans (but not like Twilight, which sucks), one is about high school kids and has a story along the lines of Kanon or Tokimeki, and the last is about music school students (a pianist and conductor specifically).
There are many others piling up as well. I also just finished watching Samurai Deeper Kyo, but I'm not sure if I will review it. I wasn't really happy with it, if that helps. It tried to be too much, I think, and fell a bit flat. And I finished up Here is Greenwood last night, which was cute, if incredibly short. I'm also watching Beck on the Funimation channel, and it's brilliant, so if you're looking for a show that deals with rock bands, musicians, and the trials of school life (like bullying and grades), then it's a must see (and it's a must see besides all that).
If you live in the United States, don't forget to vote! Early voting ends on October 31st, so if you don't get in there by Friday, you'll have to wait unil the 4th and vote then. I recommend going early if you can. We went this past weekend and waited in line...well I'm pretty sure it was under an hour at least. Would have been quicker if they'd had enough personnel, because they had 2 checking in when we arrived, but they had 4 by the time we checked in half an hour + later. Anyway, go vote!
10/23/2008
Fable 2 - First Impressions
Been playing for a couple days straight now. Here's what I like and what I don't like. The things I like far outweigh the things I don't, but the things I don't like are major issues with the game. I thought they play tested these things? Sometimes I wonder....
What I Liked
The game is fun. There's a ton of stuff to do and lots to explore. It's what the first game should have been. So more than just a sequel, it's like Fable x 100. But, it IS a sequel. It takes place 500 years after the first game's story. Bowerstone is there, but it's completely different. There's a town called Oakfield, which I suspect was built over Oakdale. Your guide in the world is oddly suspicious, though (so far) it's not spelled out if she is who she appears to be (she'd be ridiculously old by now). There are books and items in the game that make reference to events from the previous game, and your character is supposed to be a descendant of the Hero (if I understood correctly). The guild is gone (remember, it burned down in the last game and everyone was killed), which has streamlined the game a bit. You can level up your abilities anywhere and anytime, and quests appear automatically in your menu instead of having to report back to a base to pick them up.
The graphics are better. It still has a cartoonish look to it, but there's a lot more detail, and the cut scenes have gotten a nice upgrade. The music is familiar but unobtrusive, though to be honest some of the sounds are a bit unbalanced (even after adjustment). The dog is a bit hard to hear sometimes.
But it's worth playing, and it's worth buying (though I'd forgo the LE unless you just really want to look like Master Chief...particularly since not all copies of the LE had the included DLC code cards, and it will be at least a week before there's a resolution to the problem). Don't bother playing online though unless you want to show off your Hero or homes or something, or you just want to randomly kill some bandits or something with a friend. It might also be useful if your partner is of a much higher level and you're having problems with an area; but overall it's not very well implemented. The full game though, is well done, and plays well, and it's entertaining. And in the end. what makes a game is if it's entertaining; if its positives far outweigh and overshadow its (relatively few) downfalls. And Fable 2 does that. It can be as short or as long as you want. Molyneux himself said it lasts around 15 hours. I've clocked in close to that already, and I'm far from being finished with the story or the game.
What I Liked
- The dog. The dog is seriously awesome. It finds treasure chests, silver keys, dig spots.... And it growls anytime an enemy is nearby. Plus it's freakin ADORABLE. I love my doggie!
- Character customization. There really aren't a ton of different clothing options, but mixing and matching (with the addition of male and female versions of most things) creates some great outfits. The dye system (and there are a LOT of colors) adds a wonderful element of personal customization to the game, as everything can be dyed - clothes (with primary and secondary (like, fringe and hem) color options) and HAIR. Yeah, you can dye your hero's hair! Mine's blue. Plus if you're a girl (or feel like cross dressing) you can wear make up. Add to that tattoos, hair styles, beards, mustaches, etc. It's really great. You can even give your dog different collars. And you can upgrade the furniture in your houses.
- You can play a male or a female! And the game reacts accordingly.
- Tons of expressions. They really expanded on this. There's rude, scary, fun, flirty, social, and dog expressions (which are just for your dog). Plus your dog can learn tricks which correspond with some of your expressions.
- SEX. You can have sex again. If you use a condom, you get purity points and stave off pregnancy and STDs. If not, the opposite happens. Plus the sex noises are a bit dirtier this time around. And you can have sex with pretty much anyone. People in the streets have sexual orientation (straight, lesbian/gay, bisexual) as well as sexual morals (loose or prudish; meaning prudes insist on marriage before they'll get it on with you).
- Simple, quick combat. Remember in the last game where you had to switch out your weapons? Well this time around it's nearly instantaneous, as each weapon (melee, range, spell) has its own button, allowing you to switch quickly between them.
- You can buy anything. Stalls, stores, houses...even if people already inhabit them. You don't even have to kill them! You just have to pay them extra, because you're evicting them. You also have control over the rent. You can upgrade furniture in a house to raise its price, and you can also manually lower or raise the rent amount. You collect rent during the daytime every 2 minutes (of real time). So while it's not a lot of money, it adds up nicely.
- Jobs. There's a set of mini games that allow you to take on a job, get promotions, make decent cash. You can be a bar tender, chop wood, or be a blacksmith. There are also bounty hunting jobs, assassin jobs, slave trafficking. There's also the pub games.
- Amusing dialog from random passerbys. From, ehm, sexually healthy men letting you know they just had some sea food, people commenting that you'd be prettier if you'd just dress up a little, to people running away screaming from spell use, and masses of people of the opposite gender begging for wedding rings.
- No mana bar. Less potions to keep track of, less potions to use, unlimited spell usage. Fantastic!
- The quest trail. It's a yellow line on the ground that leads you straight to a quest's origin (and subsequent sections). You can set it for ANY quest, to lead you to story quests, store sales, jobs, spouses. It's extremely useful, especially since the game lacks an over head map.
- The dog. It's a little glitchy. He froze on me in the very first dungeon. He also tends to get stuck behind trees, fences, people, corners. Most of the time he's running right along side you though. One thing I didn't like about the dog is that since it changes with your character (if you're good, the dog is beloved by all), people will stop to pet him. The dog will stop in the middle of the street and wait while someone approaches to pet him. So you either run off without him for a bit, or wait until they're done. Otherwise, he's incredibly useful and incredibly cute.
- The character is a little sluggish. Which you should remember from the first game as well. It's the same issue. They turn slowly, their movements aren't sharp. The upside is the combat refinement, which is faster; although the spells are a bit slower.
- There's no overhead map! This is my biggest and most prolific complaint. You'll remember from the first game that there was a small map in the top corner that showed you where your spouse was in the area, marked stores and merchants, demon doors and monsters, area entrances. Well, it's gone. There's not even a compass to tell you what direction you're going. It's very frustrating, because the world this time is much larger and more free roaming. You can access a region map from the menu, but it doesn't really show much on there. And the obvious problem there is you have to stop playing and access the menu screen to see it. This also makes the strategy guide pretty much useless. It has maps where dig spots (etc) are marked, but...what good does that do if I don't know where I am?
- Online co-op. Maybe they should have delayed it after all. It's...interesting, but I wouldn't want to play the whole game that way...or much of it at all, to be honest. It's very awkward. Neither player can manipulate their camera, which doesn't really make sense. You share one camera and essentially one screen...even though you're not using the same TV. Your henchmen, as the extra player is called, can interract with your citizens, but cannot shop from any of your stores or...really do much at all except expressions and combat. I'm a little confused as to why MY character cannot go into someone else's game, though I'm sure it's for simplicity's sake. You choose a pre-made generic henchman character - neutral, good or evil male or female - and then pick a set of weapons you wish you use (based on your level). You have access to your spells and abilities, and things like potions I think, but nothing else. You split experience and money between you. If you had control over your own camera I'd be more inclined to use this feature, but it's rather annoying.
- Bonus DLC for the collector's edition. Congratulations! You paid 10 extra bucks for some Halo Spartan armor (most of which looks fine, except the helmet; btw, make sure you're not wearing any of it at the end of the game, because it will probably cause a crash), an energy sword which becomes obsolete almost immediately (even the "championship" weapons from the pub games are pretty weak), and a dungeon I haven't even seen yet. So unless the extra dungeon is just fantastic (2-week-later edit; it was meh. Mostly hollow man killing and some weapon which I never used because you can't access the dungeon until Bloodstone, which is the last city near the end of the story), I gotta say, the extra 10 dollars isn't really worth it. I miss my nonexistent Hobbe figurine.
- Inventory management. I should clarify. The game lets you purchase multiple copies of items that it didn't in the first (like clothes). However when you go into shops, it doesn't inform you of how many copies of any item you currently have in your inventory. It leads to a lot of accidental repeat buys of books and things. Expression books can only be used once (and disappear if you try to use them again) and dyes do not disappear after use so you can keep coloring things to your heart's content. I'd really like it if I knew I already owned a particular dye so I didn't waste money on buying it again. Your personal inventory screen in the menu works fine, though it would be helpful if there were a couple more additional layers (like separate drink and edible foods under the food label). I also really miss the ability to access my inventory from the d-pad panel (which used to and still does perform specific expressions), and being able to customize this wheel.
- Enemies don't drop items. They don't drop money, food or potions like they did before. Wandering merchants are a bit more abundant, and you can teleport to any place in the game whenever you want (as long as you've been there before), so shopping is easy. But I miss not having to invest loads of money in healing items.
- Single Save File. This is both a blessing and a curse. By giving each hero a single save file, the game makes your decisions final and the consequences real. If you made the wrong decision and got a bad result, there's no reloading to try again. The game auto saves at the end of every quest (and other places). Unfortunately this means that instead of making the player FEEL like they made a real decision with a real consequence, it's forced on you through the save function. But it's biggest downside is simply that you only get one save file per hero. The game is full of bugs and glitches (some of them game ending), and if you run into one, well, too bad for you. You can't reload a back-up save and try it again. Which is horrible if your save file gets corrupted; wow, sucks to be you, man. It is a healthy gaming habit to create multiple save files, not for the purpose of cheating the system or whatever (though you can use it for that too of course), but so that you have a backup in case something happens to the file or the game. It's "healthy" because when these things happen, the anger and frustration it produces is not at all good for your body. Or likely your game system, controller, or game disc. :)
The game is fun. There's a ton of stuff to do and lots to explore. It's what the first game should have been. So more than just a sequel, it's like Fable x 100. But, it IS a sequel. It takes place 500 years after the first game's story. Bowerstone is there, but it's completely different. There's a town called Oakfield, which I suspect was built over Oakdale. Your guide in the world is oddly suspicious, though (so far) it's not spelled out if she is who she appears to be (she'd be ridiculously old by now). There are books and items in the game that make reference to events from the previous game, and your character is supposed to be a descendant of the Hero (if I understood correctly). The guild is gone (remember, it burned down in the last game and everyone was killed), which has streamlined the game a bit. You can level up your abilities anywhere and anytime, and quests appear automatically in your menu instead of having to report back to a base to pick them up.
The graphics are better. It still has a cartoonish look to it, but there's a lot more detail, and the cut scenes have gotten a nice upgrade. The music is familiar but unobtrusive, though to be honest some of the sounds are a bit unbalanced (even after adjustment). The dog is a bit hard to hear sometimes.
But it's worth playing, and it's worth buying (though I'd forgo the LE unless you just really want to look like Master Chief...particularly since not all copies of the LE had the included DLC code cards, and it will be at least a week before there's a resolution to the problem). Don't bother playing online though unless you want to show off your Hero or homes or something, or you just want to randomly kill some bandits or something with a friend. It might also be useful if your partner is of a much higher level and you're having problems with an area; but overall it's not very well implemented. The full game though, is well done, and plays well, and it's entertaining. And in the end. what makes a game is if it's entertaining; if its positives far outweigh and overshadow its (relatively few) downfalls. And Fable 2 does that. It can be as short or as long as you want. Molyneux himself said it lasts around 15 hours. I've clocked in close to that already, and I'm far from being finished with the story or the game.
10/16/2008
Eh....
Sorry for another really slow week. We just bought Dynasty Warriors 6, so I've been rather occupied. But I have been watching anime. I'm watching Beck Mongolian Chop Squad via the Funimation channel, which is fantastic. I've also been finishing up Black Cat (which I canceled on my Netflix after the second disc because it was so boring, but I figured I might as well finish it).
For DVDs, I'm watching Samurai Deeper Kyo, which is really hit or miss. Sometimes it's great, sometimes it's just really off.
So there's 3 reviews that will be up and coming soon(ish). Or four, as I'll talk about DW6 at some point as well. We're going camping this weekend though, so that's 3 days of no games, and Fable 2 comes out next week, so that's drop-off-the-face-of-the-earth gaming.
In general news, for the interested:
Konami's Yoshitaka Arai made mention of MGS4 and the Xbox 360 in the same sentence...in a (sort of) positive manner. His comment has since been edited within its accompanying article. I believe it'll see a 360 release eventually; they might as well just climb down off their tower and get on with it.
Some journalist reviewing the new Max Payne movie for the Orlando Sentinel dared to make the comment that "Nobody ever shed a tear over a video-game character's death." Now, the full context is: "Max Payne isn't the worst video-game movie adaptation, not so long as Uwe Boll lives, breathes and directs. The acting's not bad, overall; the shootouts work. But as good as a couple of its action beats are, Max still suffers from the heartlessness that makes games emotionally inferior to movies. Nobody ever shed a tear over a video-game character's death."
Did you catch that? "...that makes games emotionally inferior to movies." If you want to join in the obligatory flaming, you can see the entire article here.
Will Wright finally bought a PS3, thanks to Little Big Planet. That still hasn't convinced ME to buy one. There still isn't a single game I'm interested in playing on the console, and clearly there wasn't one Wright was interested in before LBP. But I'm one of those people who doesn't "get" LBP. Feel free to flame me now too, I guess. :) Sony fanboys is why I won't be going to the midnight Fable 2 launch; I don't want to fight my way through Sackboy freaks to get my freak on with Fable.
If you're a Portal fan, or have been interested in playing but have not taken the dive yet (what's your deal? Get with it!), next week marks the release of Valve's Portal: Still Alive game/expansion. It should have the full Portal game, plus the extra levels, so it's fine if you don't have the original game yet...though it sucks for people who already have it and now have to buy it again. I hope it's released as an expansion, too. Only 360 Portal fans need apply.
Also, the people who put DRM on their games don't even like the DRM they're using, but they're going to use it anyway! Hooray! It's great being a gamer.
For DVDs, I'm watching Samurai Deeper Kyo, which is really hit or miss. Sometimes it's great, sometimes it's just really off.
So there's 3 reviews that will be up and coming soon(ish). Or four, as I'll talk about DW6 at some point as well. We're going camping this weekend though, so that's 3 days of no games, and Fable 2 comes out next week, so that's drop-off-the-face-of-the-earth gaming.
In general news, for the interested:
Konami's Yoshitaka Arai made mention of MGS4 and the Xbox 360 in the same sentence...in a (sort of) positive manner. His comment has since been edited within its accompanying article. I believe it'll see a 360 release eventually; they might as well just climb down off their tower and get on with it.
Some journalist reviewing the new Max Payne movie for the Orlando Sentinel dared to make the comment that "Nobody ever shed a tear over a video-game character's death." Now, the full context is: "Max Payne isn't the worst video-game movie adaptation, not so long as Uwe Boll lives, breathes and directs. The acting's not bad, overall; the shootouts work. But as good as a couple of its action beats are, Max still suffers from the heartlessness that makes games emotionally inferior to movies. Nobody ever shed a tear over a video-game character's death."
Did you catch that? "...that makes games emotionally inferior to movies." If you want to join in the obligatory flaming, you can see the entire article here.
Will Wright finally bought a PS3, thanks to Little Big Planet. That still hasn't convinced ME to buy one. There still isn't a single game I'm interested in playing on the console, and clearly there wasn't one Wright was interested in before LBP. But I'm one of those people who doesn't "get" LBP. Feel free to flame me now too, I guess. :) Sony fanboys is why I won't be going to the midnight Fable 2 launch; I don't want to fight my way through Sackboy freaks to get my freak on with Fable.
If you're a Portal fan, or have been interested in playing but have not taken the dive yet (what's your deal? Get with it!), next week marks the release of Valve's Portal: Still Alive game/expansion. It should have the full Portal game, plus the extra levels, so it's fine if you don't have the original game yet...though it sucks for people who already have it and now have to buy it again. I hope it's released as an expansion, too. Only 360 Portal fans need apply.
Also, the people who put DRM on their games don't even like the DRM they're using, but they're going to use it anyway! Hooray! It's great being a gamer.
10/13/2008
Chocolate Underground
It's a really simple, short show so I'm going to do a really simple, short write up. The whole show (which is 13 episodes long) only takes about an hour to get through. Each episode runs roughly 5 minutes. So if you've got an hour to kill, I recommend it, because it's very cute and fun. Watching them individually, the story feels a little choppy as there isn't enough time in a single episode to really cover a lot of ground. Watching them all together should remedy this. It's not the most fantastic show, but it's a decent watch.
In Chocolate Underground, a political faction called the Good For You party has taken over. I'm not sure how they managed to get voted into power to begin with, but it's kind of irrelevant. The Good For You party has outlawed chocolate, and basically anything that isn't strictly health food. They've replaced it with government sanctioned recipes and food items. To hunt down law breakers, they have built giant robotic sensor machines called CACAO. They can detect chocolate (but not its raw ingredients), and they also serve as weapons when needed. The two main characters, Huntley and Smudger, love chocolate and want to bring it back to their home town. They believe that chocolate brings happiness and kindness into the world. With the help of their friends Louise and Blades they form an underground chocolate ring (sort of like underground bars during prohibition in the '20s in the US) and attempt to uncover the secrets of the Good For You party and expose the corrupt government to the world.
Told you it'd be a quick look. I've been working hard on my Fable 2 Pub Games to get all the goodies I can before the game hits next week. But I've also been watching a lot of stuff on the Funimation channels, which I would love to tell you all about once I've seen some more episodes. Also I'm just about through with the summer season, and I'm starting to get episodes together to decide what I'll be watching this fall. A few are a sure thing (Clannad After Story, Skip Beat, Vampire Knight Guilty, Nodame Paris Chapter), but the rest is all up in the air right now until I see some episodes.
Oh, and just for reference, CU is from Production I.G. It's based on a manga by Aiji Yamakawa, which was itself based on a children's novel by Alex Shearer.
10/10/2008
Fable 2's Dog
I for one am pretty excited about the little pooch. I think it's a fantastic idea; it reminds me a lot of The Bard's Tale. Even in death that dog was all about helping you kick ass and digging up treasure for you. But maybe you don't like dogs. Maybe you don't want that adorable, loyal friend tagging along with you all over Albion. Well, that's fine. But you can't just turn him off. What you can do is leave him injured, whimpering and limping behind you. If you don't feed him doggy treats to heal him, he'll stay injured, which will slow him down. So he'll still be following you, but he'll be very far behind. And when he does catch up with you, you'll find him still injured, and still limping around, loyal to the end even if you abandon him, you cruel, heartless bastard.
Visit Kotaku to see Molyneux call you a big meanie.
Oh, and while we're on the subject of Fable 2, online co-op WILL be available at launch after all. It seems they're managing to get it out on time. I guess they just panicked before and didn't want to delay the game disc in case it wasn't quite ready. So when you pop the game in on launch day, it should immediately prompt you to download the patch.
Visit Kotaku to see Molyneux call you a big meanie.
Oh, and while we're on the subject of Fable 2, online co-op WILL be available at launch after all. It seems they're managing to get it out on time. I guess they just panicked before and didn't want to delay the game disc in case it wasn't quite ready. So when you pop the game in on launch day, it should immediately prompt you to download the patch.
10/07/2008
Phoenix Wright Manga vol. 1
It's proper title is Official Casebook Vol. 1: The Phoenix Wright Files.
First of all, I don't recommend reading it if you're not a fan of the game. The jokes and references will go way over your head, and a lot of it will be meaningless. It might still be a good read regardless, but it's meant to be a companion to the video game series. What this book is, is a compilation of short stories and 4-panel gag strips that are drawn and written by various artists. Basically, each story has a different artist. Some are better than others, but they each have their own charm. The book was released here by Del Rey manga, for $14.95. It's actually two books; I'm not sure where the split would be, but it was published as two separate volumes in Japan, and one here. The second US volume will be an Edgeworth volume, so it seems Del Rey will publish them as character collections, which is good. I don't recognize any of the artists' names myself (and some of them are probably pen names anyway, and many are likely doujin artists), but I'll see if I can't find some links to go along with it.
Fans will be delighted to discover that a broad range of the characters are presented in the book, though many only make brief cameos (or just appear somewhere in the background). Phoenix, Maya, Pearl, Mia, Larry, Edgeworth, and Gumshoe all make plenty of appearances, along with the Judge, Oldbag, Godot, Ms. Von Karma, Mr. Grossberg and even Mr. Armstrong.
Progress Toward Tomorrow, by Tamako Yamauchi
Turnabout Inference, by Kei Nisemura
Turnabout Illusions, by Seventh Gear
A Small Case in a Small Office, by Wataru Yamasaki
Kind Lies, by Tsubaki Mikage (seems to be a doujin artist, mostly BL I think)
Turnabout Misunderstanding, by Kaname Uchimura
Motive Power, by Naruzou (doujin artist, likely)
Turnabout Day Off, by Yuya Kurogami
Turnabout Kitten, by Natsu Otono (possibly)
Spirit Medium or Bust!, by Kaoru Osada
It's Not Easy Being a Defense Lawyer, by DAIGO
A Turnabout Day Together, by Masao Aona
Turnabout? Food Fight, by Yorozu
Car Life, My Life, by Tamako Yamauchi
Ball Search Team, Head Out!, by Tomo
The Legendary Defense Attorney, by Kikuchiyo Anko (likely doujin artist)
Maya's Blue Skies, by Wataru Yamasaki
The Mystery of the Missing Manju, by Tsukapon
Encounter with the Unknown, by Rin Hashiba (maybe)
Turnabout Big Turnaround, by Shinosuke
Four-Panel Comic Strips, by Kikuchiyo Anko, Aira Kanou, Kiyono Shimanda
I enjoyed all of them for the most part. The art styles vary pretty drastically, and the only one I really had any sort of problem with was Kei Nisemura's piece, because the characters all looked like they were constipated through the whole story. There were a couple of bizarre stories, and the language/writing/translation was really off on one or two of them. The characters are captured exceptionally well though, and the stories are a lot of fun (though there are one or two that are a little on the serious side). The stories range from ghostly clients and lost kittens to quests for food and missing toy balls. If you like the games, and if you're like me and are always left wanting more stories when they're over, then it's worth picking up.
First of all, I don't recommend reading it if you're not a fan of the game. The jokes and references will go way over your head, and a lot of it will be meaningless. It might still be a good read regardless, but it's meant to be a companion to the video game series. What this book is, is a compilation of short stories and 4-panel gag strips that are drawn and written by various artists. Basically, each story has a different artist. Some are better than others, but they each have their own charm. The book was released here by Del Rey manga, for $14.95. It's actually two books; I'm not sure where the split would be, but it was published as two separate volumes in Japan, and one here. The second US volume will be an Edgeworth volume, so it seems Del Rey will publish them as character collections, which is good. I don't recognize any of the artists' names myself (and some of them are probably pen names anyway, and many are likely doujin artists), but I'll see if I can't find some links to go along with it.
Fans will be delighted to discover that a broad range of the characters are presented in the book, though many only make brief cameos (or just appear somewhere in the background). Phoenix, Maya, Pearl, Mia, Larry, Edgeworth, and Gumshoe all make plenty of appearances, along with the Judge, Oldbag, Godot, Ms. Von Karma, Mr. Grossberg and even Mr. Armstrong.
Progress Toward Tomorrow, by Tamako Yamauchi
Turnabout Inference, by Kei Nisemura
Turnabout Illusions, by Seventh Gear
A Small Case in a Small Office, by Wataru Yamasaki
Kind Lies, by Tsubaki Mikage (seems to be a doujin artist, mostly BL I think)
Turnabout Misunderstanding, by Kaname Uchimura
Motive Power, by Naruzou (doujin artist, likely)
Turnabout Day Off, by Yuya Kurogami
Turnabout Kitten, by Natsu Otono (possibly)
Spirit Medium or Bust!, by Kaoru Osada
It's Not Easy Being a Defense Lawyer, by DAIGO
A Turnabout Day Together, by Masao Aona
Turnabout? Food Fight, by Yorozu
Car Life, My Life, by Tamako Yamauchi
Ball Search Team, Head Out!, by Tomo
The Legendary Defense Attorney, by Kikuchiyo Anko (likely doujin artist)
Maya's Blue Skies, by Wataru Yamasaki
The Mystery of the Missing Manju, by Tsukapon
Encounter with the Unknown, by Rin Hashiba (maybe)
Turnabout Big Turnaround, by Shinosuke
Four-Panel Comic Strips, by Kikuchiyo Anko, Aira Kanou, Kiyono Shimanda
I enjoyed all of them for the most part. The art styles vary pretty drastically, and the only one I really had any sort of problem with was Kei Nisemura's piece, because the characters all looked like they were constipated through the whole story. There were a couple of bizarre stories, and the language/writing/translation was really off on one or two of them. The characters are captured exceptionally well though, and the stories are a lot of fun (though there are one or two that are a little on the serious side). The stories range from ghostly clients and lost kittens to quests for food and missing toy balls. If you like the games, and if you're like me and are always left wanting more stories when they're over, then it's worth picking up.
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